e-book Leaving Mundania: Inside the Transformative World of Live Action Role-Playing Games

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Name of resource. Problem URL. Describe the connection issue. SearchWorks Catalog Stanford Libraries. Leaving mundania : inside the transformative world of live action role-playing games. Responsibility Lizzie Stark. Imprint Chicago, Ill.

Leaving Mundania Inside the Transformative World of Live Action Role Playing Games

Physical description xiv, p. Online Available online. Full view. Such Tudor pageants are similar to larp in terms of structure and presentation. The queen is in the midst of the action, and she is involved in the outcomes of the various plots.


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It is her presence that banishes Sir Bruce and frees the Lady of the Lake. As in a larp, planned spontaneity governs the event. The actors, essentially NPCs, have to predict where the queen will be and wait there in order to surprise her with their speeches. The sentiment behind the Tudor pageants is also comparable to larp.

Furthermore, this mythical past does not exist in a vacuum; larpers sometimes use scenarios to represent, re-create, or work out real-life issues. During the Lady of May put on by the Earl of Leicester, who also threw the Kenilworth entertainment, a woman with two suitors—a shepherd and a forester—surprised Elizabeth in the woods and asked for help in choosing between them. Leicester had once been considered a possible husband to the virgin queen, and Sydney wrote the forester to resemble him.

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The Tudors were far from the only figures to stage the mythological past in spectacular fashion. The Victorian era brought a craze for everything medieval, from fake Gothic ruins put up on the property of nobility, to the Gothic novel, to jousting tournaments. The jousting tournament had been a staple of British royal entertainments from the Middle Ages on through the Tudors—Henry VIII was a notorious fan of and participant in tournaments, and Queen Elizabeth presided over a tilt nearly every year of her reign.

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In the early s, driven by his love of medieval lore and literature, and at the height of the Gothic revival, Archibald Montgomery, the Earl of Eglinton decided to host a tournament. Scott had also written a romance, Kenilworth , based on the earlier entertainment thrown for Queen Elizabeth. The tilt at Eglinton Castle was years in the making.

They eventually settled on a tournament in the style of the sixteenth century—a civilized joust rather than the brutal melees of earlier centuries. More than half of the knights resigned in protest on the spot.

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In the coming months, driven by the heat of the Gothic revival, the press got word of the upcoming tournament and published sensational gossip about the knights, their custom-made armor, and the arrangements being made. In an era that lauded privacy, Lord Eglinton became a tabloid celebrity.


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  6. The tournament itself was a disaster. Lord Eglinton had been prepared for about four thousand people to make the journey to his Scottish estate to see the tilts, but the rural area was overrun with one hundred thousand spectators. No food, drink, or lodging could be had in the small town for any price.

    Why did Lord Eglinton go to the extravagant expense of holding such a tourney?

    The yearning to experience personal emotion is one of the hallmarks of the larp movement today. Many larpers want to experience emotions—the loss of a friend, the thrill of battle, the pain of betrayal—that they would never have occasion to feel in everyday life. She lives in Edison, New Jersey.

    Leaving Mundania: Inside the Transformative World of Live Action Role-Playing Games

    Additionally, the experiments showed that laughing as a painkiller is dose related: the more you laugh, the less pain you feel. This post originally appeared on Crew. You can also follow Crew on Twitter and Facebook. Skip to navigation Skip to content.